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Space Giraffe : ウィキペディア英語版
Space Giraffe

''Space Giraffe'' is an action arcade video game by Jeff Minter and Ivan Zorzin of Llamasoft. ''Space Giraffe'' visually resembles the arcade classic Tempest, an arcade game by Atari Inc. released in October, 1981, though Minter claims that it is not a clone of this game. The game was released on 22 August 2007 for Xbox 360 through Xbox Live Arcade.〔(Llamasoft Blog » Available Wednesday 22 August. Price 400 points )〕 The main graphics engine is based on the Neon Xbox 360 light synthesizer visualisation software built into the console. Llamasoft released a version for Windows on 15 December 2008. It was made available on Steam on 19 March 2009.〔http://store.steampowered.com/app/27800/〕
== Gameplay ==

Although the game is aesthetically similar to the arcade game ''Tempest'', Minter has strongly denied that ''Space Giraffe'' is an update to ''Tempest'', as it introduces significant gameplay changes.
The player controls the Space Giraffe as it moves around the outer rim of a 3-dimensional extruded surface. Enemies appear in notably greater quantities than in Tempest, beginning at the opposite end of the third dimension and approaching the player, firing bullets. The Giraffe can destroy these enemies by firing at them.
A line on the surface behaves as a VU meter, indicating the "power zone". Damaging or destroying enemies extends the Power Zone, and at all other times it slowly contracts, contracting more quickly when the giraffe is stationary. While the power zone is not at zero:
* The Giraffe can safely collide with enemies on the rim, knocking them off in the process (referred to as "bulling"). This attracts higher scores, especially if a large chain of enemies are bulled off the rim at one time. It can also increase the global bonus multiplier.
* Enemy shots are slowed down when travelling within the power zone;
* The Giraffe fires an additional two shots, which can be steered with the right analog stick;
* When an enemy spawns multiple other enemies, the spawned enemies appear at the power zone boundary.
The player can collect power-up "pods" which allow the Giraffe to jump; jumping also fills the entire power zone. The Giraffe can store up to five pods, and one is lost each time it jumps. Collecting extra pods when the giraffe already has five provides extra benefits: the first extra pod grants an extra life, the second grants Fast Bullets, and the third awards a token which counts towards accessing the bonus round, but only if no other pods were missed during the stage. Further pods collected provide bonus points.
Enemy shots can be targeted by the Giraffe's own shots, which has the effect of pushing them back. Although they can be pushed back beyond the far edge of the surface, they are never destroyed, and will resume moving forward again when able, possibly returning onto the surface and even destroying the Giraffe.
When a stage is completed, the Giraffe flies along the surface to the far end. During this period, all enemy shots remaining on the surface are harmless to the player, and the player scores a bonus for each one the Giraffe passes, based on the length of time that has passed since it was fired. If the player happens to collect a Pod while the Giraffe is leaving the surface, they are awarded Fast Bullets on the following round.
The player can use a Smart Bomb once per life, which automatically attacks the enemies nearest them.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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